/* * Copyright 2007 (c) Andre Stubbe, http://www.andrestubbe.com * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ package { import flash.display.*; import flash.filters.*; import flash.geom.*; import flash.utils.*; import org.papervision3d.cameras.Camera3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.objects.Plane; import org.papervision3d.scenes.MovieScene3D; [SWF(width='400',height='400',backgroundColor='0x000000',frameRate='30')] public class ExampleGlowFilter extends Sprite { private var container :Sprite; private var scene :MovieScene3D; private var camera :Camera3D; private var plane :Plane; // embed the file [Embed(source="texture.jpg")] private var File:Class; public function ExampleGlowFilter() { container = new Sprite; container.x = 200; container.y = 200; addChild( container ); scene = new MovieScene3D( container ); camera = new Camera3D(); camera.z = -500; camera.zoom = 5; // create a BitmapMaterial with the bitmapData from the embeded file var material:BitmapMaterial = new BitmapMaterial((new File() as Bitmap).bitmapData); material.doubleSided = true; material.smooth = true; //create plane plane = new Plane( material, 128, 128, 2, 2); // register plane scene.addChild( plane ); // create filter and setup inner and outer flow // this is not similar to "gloom", sorry var filter:Array = new Array(); filter.push(new GlowFilter(0xFFFFFF, 0.5, 20,20, 2, BitmapFilterQuality.HIGH, false, false)); filter.push(new GlowFilter(0xFFFFFF, 1, 40, 40, 2, BitmapFilterQuality.HIGH, true, false)); // after registering the plane the container sprite is created and can be modfied plane.container.filters = filter; // render scene once scene.renderCamera( camera ); } } }