/* * Copyright 2007 (c) Andre Stubbe, http://www.andrestubbe.com * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.scenes.MovieScene3D; [SWF(width='400',height='400',backgroundColor='0x000000',frameRate='30')] public class ExampleBaseCode extends Sprite { private var container :Sprite; private var scene :MovieScene3D; private var camera :Camera3D; public function ExampleBaseCode() { // create the container // the scene object will place all displayable objects into this container container = new Sprite; // center the containers screen coordinates to the middle of the flash stage // the scene world center (x=0,y=0,z=0) is now where the screen coordinates of the container are (x=200, y=200) container.x = 200; container.y = 200; // don't forget to add the container to the stage, otherwise you'll see nothing addChild( container ); // create a scene scene = new MovieScene3D( container ); //scene = new Scene3D( container ); more primitive alternative, compare scenes.Scene3D.as and scenes.MovieScene3D.as to discover why. // create a camera camera = new Camera3D(); camera.z = -500; // push the camera a bit backward camera.zoom = 5; // add something to your scene // scene.addChild( something ); // create an enterframe loop stage.addEventListener( Event.ENTER_FRAME, onEnterFrame ); } private function onEnterFrame( event: Event ): void { // render the scene scene.renderCamera( camera ); } } }